Big Walk Saves — How Host Saves, Loading and Room Codes Work
Published 2026-08-14Updated 2026-09-184 min read
How saving works in Big Walk: only the host owns the world, autosave needs no button, room codes bring friends back, and where the save files live on Windows.
Big Walk's saving model is simple once you internalize one rule: the world belongs to the host. Everything else — creating, loading, sharing — follows from that. Here is the full picture, plus the save file path for manual backups.

Creating a save
Only the host creates worlds, from the main menu:
- Choose HOST GAME.
- Pick New Game and give the save a name.
- Choose the session's player count — 2, 3, or 4+. This only sizes tonight's room; it does not affect the save itself.
- Hit start and play. The game autosaves puzzle progress and map unlocks as you go — there is no save button and no checkpoint to return to.
Loading a save and bringing friends
Loading is a host job too. From the main menu, host again, select your named save from the list, set the player count, and start. The session generates a fresh room code each time — send it to your friends and they drop back into the world exactly where the save left off.
The three rules that bite people
- Guests have no save. Joining players keep nothing locally; their gear and progress live in the host's world. If the host logs off, the entire party disconnects with them.
- Hosts cannot be swapped. Only the original host can reload the world — there is no "transfer save to another friend" button, so pick a host who plans to stick around. (The co-op rules behind this are covered in the beginner guide.)
- Autosave means you can just quit. No need to trek back to a safe spot before logging off — progress is already committed. Do not panic-save; there is nothing to panic-save.
Where the save files live (Windows)
Want to back up a world, move it to a new PC, or send it to a friend? The files sit here:
%userprofile%\AppData\LocalLow\HouseHouse\BigWalk\user_data\save_games
Paste that into File Explorer's address bar and copy the whole save_games folder somewhere safe. Regular backups are cheap insurance — and if a save ever refuses to load, our corrupted save recovery guide can usually bring it back from Windows' own file history.