Big Walk Items Guide — Every Tool, Where to Find It and What It Does

Published 2026-08-17Updated 2026-09-218 min read

The complete Big Walk item compendium: 24 tools and wearables with spawn locations and uses — backpacks, compass, cowbell, flare gun, GPS tracker, lantern, radios, whiteboards and more.

The island is littered with gadgets, and every one of them solves a specific problem — finding your friends, lighting a tunnel, or hauling more gear. Here is the full compendium: what each item does, and where the island parks it.

The Big Walk backpack item
The backpack — first upgrade every group should chase.

Bags and wearables

Backpack

Where: the giant blue basket-shaped buildings scattered around the map — nine of them exist. Use: carries one item on your back. Teammates can pluck items off it and use them. Needs a friend to strap it on — see the backpack locations guide.

Panel-parts bag

The panel parts bag
The two-slot hauler for panel parts.

Where: beneath the weather balloon. Use: hauls two control panel parts at once. The bag for the endgame key grind.

Hip pack

Where: also inside the blue basket buildings. Use: one item at your waist, on top of whatever your backpack and hands hold. Equipped by a teammate, same rule as the backpack.

The triangular hip pack item
The triangular hip pack.

Navigation and observation

Binoculars

Binoculars in use
Binoculars — scout before the climb.

Where: the top of every tower with a control panel. Use: long-range viewing — spot routes, friends, and puzzle details before committing to a climb.

Compass

The compass item
The compass from the map room table.

Where: inside the map room. Use: pairs with the paper map to turn coordinates into a heading. The map coordinates guide shows how the two work together.

Portable map

The portable paper map
The portable map on its table.

Where: on the table inside the map room — the blue building below the red tower (not the blue tower; different buildings). Use: check the island layout while hiking.

GPS / coordinate tracker

Where: in the red square building below the green tower, near the chairlift station. Use: shows your exact live coordinates on its red display, and two puzzles require holding it.

The green GPS tracker showing live coordinates
The GPS tracker — coordinates without math.

Telescope

A telescope on its platform
Telescopes feed their local puzzle.

Where: on platforms around the map. Use: each one feeds its nearby puzzle, usually as the reading end of a code.

Light and signals

Lantern

Where: the tutorial area, beside landmarks, and scattered pretty much everywhere. Use: floods a wide amber circle of light — essential for the tunnels. Also a parking lot for "remember this junction".

The glowing lantern item
The lantern — light source and breadcrumb in one.

Directional flashlight

The directional flashlight
A focused beam with no spill.

Where: inside every control-panel tower. Use: points a focused beam at whatever needs lighting, no spill.

Laser pointer

Pointing out a route with the laser pointer
The long-distance 'go there' tool.

Where: the top of every control-panel tower, plus three more inside the map room. Use: point at distant targets — the classic "go THERE" tool when directing friends from a summit.

Flare terminal

A red flare terminal
The universal rally button.

Where: key spots across the island: along the path down from the tutorial exit, next to the map room, and on top of all control-panel towers. Use: one button press launches a bright beacon — the group's universal rally signal.

Flare gun

The colored flare gun
Four colors, one job: be seen.

Where: inside the ring-shaped buildings around the map — four buildings, four guns. Use: fires a smoke signal that illuminates the surroundings, on a 20-second recharge. Comes in red, green, yellow and blue.

Cowbell

Where: inside the tutorial area. Use: an audio beacon — ring it and distant teammates can hear exactly where you are.

The cowbell item
The cowbell — low tech, surprisingly effective.

Communication

Walkie-talkie

The walkie-talkie
The first item worth grabbing.

Where: three sets — on the yellow frame overlooking the gorge below the red tower, beside the red tunnel in that gorge, and on the mid-island hillside visible from the blue tower. Use: far-range voice once you leave whisper distance. The single most valuable pickup for a splitting group.

Radio receiver

Where: beside landmarks everywhere — tower tops, next to the map room, even on the train. Use: hold the button on the transmitter's microphone and your voice carries to every receiver on the island. The backbone of cross-map chat, and the key to the radio song unlocks.

The radio receiver unit
The receiver end of the island-wide radio network.

Megaphone

A megaphone on its yellow block
Mounted loudspeakers, three in total.

Where: three exist, all mounted on yellow blocks — near the yellow tower, near the green tower, and near the purple tunnel. Use: blasts your voice across a huge area. Testing confirms it carries absurdly far. Full locations, boost technique and carry rules in the megaphone guide.

Whiteboard

A whiteboard with a note on it
Notes that survive player memory.

Where: three beside the map room, one more behind the coordinate tracker below the green tower. Use: leave written notes for the group — routes, codes, grocery lists.

Puzzle gear and miscellany

Golden key

Where: behind every control panel on the island. Use: the raw blank that cutting machines shape into the key that opens special buildings, rooms and passages.

The golden key blank
The golden blank — raw material for every key.

Red control panel part

A red control panel part
Panel parts — the key currency.

Where: awarded at puzzle sites all over the map. Use: the currency of the panel behind each tower — deliver the parts, receive the golden key blank.

Control panel

Where: the hub of each colored tower. Use: turn in its parts, flip the mechanism, collect your key. The core loop of the game.

Timer

The timer puzzle component
Timers ride along in timed puzzles.

Where: at various puzzle sites. Use: a puzzle component — usually needs hauling somewhere and placing under time pressure.

Golden visor

The golden visor
The blindfold-course dress code.

Where: outside the blindfolded obstacle-course puzzle near the blue tower. Use: required wear for that puzzle. Vision is mostly blocked, but a few colors leak through.

Paintbrush

The paintbrush from the customization room
Fresh coats for everyone.

Where: inside the appearance customization room. Use: paint teammates in new colors — which is also how the Big Makeover achievement gets unlocked.

Portable radio

The portable radio
Your pocket jukebox.

Where: next to the first radio in the passage, just past the first music area. Use: after activating all seven stations it plays every unlocked track; the radio music guide has the full channel list.

Item scanner

Where: beside the flare terminal near the tutorial area, and inside every control-panel tower. Use: highlights usable items with a yellow cross — the official lost-and-found device.

The item scanner highlighting a pickup
The scanner — yellow crosses mark everything interactable.

Collecting gear goes faster with a route: the beginner guide orders the towers so each trip also passes a backpack hut, and the chairlift shaves the worst climbs off any scavenging loop.

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